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To figure out (save for some oddness with the final boss), and a Thankfully, the animation format was not that hard As such, these pieces aloneĪren't very useful. Tiny, arbitrarily-sized pieces for things like heads, arms, etc. Worked as a sprite artist for Gameloft), the sprites are stored as Some tiles are actuallyĬomposite images, and are stored in the same animation format asĬonsistent with claims from Badassbill (former tSR admin that once They had their heads on straight to begin with. It that way, but looking at how the sprites are stored, I don't think No objects are present on the maps, which is why things like loopsĪre missing. I did not bother with distinguishing between the times ofĭay for the stages, so I mapped both palette sets for each stage. There areĪlso two palette sets one for daytime levels, one for nighttime There's one map fileįor the background, and one map file for the level layout. The levels are built from 20x20 pixel tiles. That resulted in the contents of the out folder. That gave us the contents you see in the data folder.įrom there, I made some PHP scripts to finish piecing things THEN we had to reverse engineer the custom-made Obfuscated Java bytecode to get around a completely custom-madeĬompression format. Over the span of anĮntire week, I worked with Ninji on reverse engineering complicated The game to be messy, ugly, and complicated. To protect their games from being cracked. Gameloft uses a lot of custom formats and obfuscation in an effort PROTIP: If you ask first, I'll almost always say yes! Then you should immediately start yelling at the webmaster for
#Sonic unleashed map download#
If you did not download this tileset from the following domains: To Techokami, Ninji, SEGA, Sonic Team, and Gameloft. If you use the contents of this package, you must give credit The rip was created via an automated process by Techokami and The sprites and tiles contained within were originally created by The following is taken from #READ ME FIRST#.txt in the Everything submission by Techokami and Treeki. This page describes the version released for mobile phones.The other versions of the game are the "HD" version released for the Xbox 360 and Playstation 3, and the "SD" version developed by Dimps for Wii and Playstation 2. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming gameplay seamlessly transitions between these two views. Gameplay features two distinct styles, with each being played either during daytime or nighttime. The story follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Sonic Unleashed is a 2008 platform video game in the Sonic the Hedgehog series.